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Amiga Format CD 52
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Amiga Format AFCD52 (Issue 136, May 2000).iso
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-screenplay-
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shareware
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warpquake
/
warpquakesrc
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winquake.mdp
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Microsoft Developer Studio Project
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2000-02-29
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67KB
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1,791 lines
vcbks40.mvb
ib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /machine:I386 /out:"release_gl/glquake.exe"
.\release_gl\net_win.obj
.\release_gl\cl_demo.obj
.\release_gl\gl_refrag.obj
.\release_gl\sbar.obj
.\release_gl\gl_model.obj
.\release_gl\chase.obj
.\release_gl\menu.obj
.\release_gl\sv_main.obj
.\release_gl\snd_mem.obj
.\release_gl\in_win.obj
.\release_gl\net_loop.obj
.\release_gl\world.obj
.\release_gl\net_wipx.obj
.\release_gl\zone.obj
.\release_gl\gl_rmain.obj
.\release_gl\crc.obj
.\release_gl\snd_dma.obj
.\release_gl\conproc.obj
.\release_gl\keys.obj
.\release_gl\cl_main.obj
.\release_gl\gl_rmisc.obj
.\release_gl\sv_phys.obj
.\release_gl\pr_cmds.obj
.\release_gl\sv_move.obj
.\release_gl\r_part.obj
.\release_gl\pr_exec.obj
.\release_gl\sys_win.obj
.\release_gl\net_main.obj
.\release_gl\cmd.obj
.\release_gl\net_vcr.obj
.\release_gl\host_cmd.obj
.\release_gl\cvar.obj
.\release_gl\mathlib.obj
.\release_gl\snd_mix.obj
.\release_gl\net_dgrm.obj
.\release_gl\gl_screen.obj
.\release_gl\host.obj
.\release_gl\view.obj
.\release_gl\console.obj
.\release_gl\sv_user.obj
.\release_gl\cd_win.obj
.\release_gl\gl_draw.obj
.\release_gl\gl_rsurf.obj
.\release_gl\gl_rlight.obj
.\release_gl\cl_parse.obj
.\release_gl\gl_mesh.obj
.\release_gl\snd_win.obj
.\release_gl\wad.obj
.\release_gl\gl_warp.obj
.\release_gl\net_wins.obj
.\release_gl\gl_vidnt.obj
.\release_gl\gl_test.obj
.\release_gl\pr_edict.obj
.\release_gl\cl_tent.obj
.\release_gl\cl_input.obj
.\release_gl\common.obj
.\release_gl\math.obj
.\release_gl\sys_wina.obj
.\release_gl\worlda.obj
.\release_gl\snd_mixa.obj
.\release_gl\winquake.resug\d_draw16.obj
.\Debug\d_parta.obj
.\Debug\d_polysa.obj
.\Debug\d_scana.obj
.\Debug\d_spr8.obj
.\Debug\d_varsa.obj
.\Debug\math.obj
.\Debug\r_aclipa.obj
.\Debug\r_aliasa.obj
.\Debug\r_drawa.obj
.\Debug\r_edgea.obj
.\Debug\r_varsa.obj
.\Debug\surf16.obj
.\Debug\surf8.obj
.\Debug\sys_wina.obj
.\Debug\worlda.obj
.\Debug\snd_mixa.obj
.\Debug\winquake.resse\r_varsa.obj
.\Release\surf16.obj
.\Release\surf8.obj
.\Release\sys_wina.obj
.\Release\worlda.obj
.\Release\snd_mixa.obj
.\Release\winquake.res
rofile /machine:I386 /out:"release_gl/glquake.exe"
.\release_gl\net_win.obj
.\release_gl\cl_demo.obj
.\release_gl\gl_refrag.obj
.\release_gl\sbar.obj
.\release_gl\gl_model.obj
.\release_gl\chase.obj
.\release_gl\menu.obj
.\release_gl\sv_main.obj
.\release_gl\snd_mem.obj
.\release_gl\in_win.obj
.\release_gl\net_loop.obj
.\release_gl\world.obj
.\release_gl\net_wipx.obj
.\release_gl\zone.obj
.\release_gl\gl_rmain.obj
.\release_gl\crc.obj
.\release_gl\snd_dma.obj
.\release_gl\conproc.obj
.\release_gl\keys.obj
.\release_gl\cl_main.obj
.\release_gl\gl_rmisc.obj
.\release_gl\sv_phys.obj
.\release_gl\pr_cmds.obj
.\release_gl\sv_move.obj
.\release_gl\r_part.obj
.\release_gl\pr_exec.obj
.\release_gl\sys_win.obj
.\release_gl\net_main.obj
.\release_gl\cmd.obj
.\release_gl\net_vcr.obj
.\release_gl\host_cmd.obj
.\release_gl\cvar.obj
.\release_gl\mathlib.obj
.\release_gl\snd_mix.obj
.\release_gl\net_dgrm.obj
.\release_gl\gl_screen.obj
.\release_gl\host.obj
.\release_gl\view.obj
.\release_gl\console.obj
.\release_gl\sv_user.obj
.\release_gl\cd_win.obj
.\release_gl\gl_draw.obj
.\release_gl\gl_rsurf.obj
.\release_gl\gl_rlight.obj
.\release_gl\cl_parse.obj
.\release_gl\gl_mesh.obj
.\release_gl\snd_win.obj
.\release_gl\wad.obj
.\release_gl\gl_warp.obj
.\release_gl\net_wins.obj
.\release_gl\gl_vidnt.obj
.\release_gl\gl_test.obj
.\release_gl\pr_edict.obj
.\release_gl\cl_tent.obj
.\release_gl\cl_input.obj
.\release_gl\common.obj
.\release_gl\math.obj
.\release_gl\sys_wina.obj
.\release_gl\worlda.obj
.\release_gl\snd_mixa.obj
.\release_gl\winquake.resug\d_draw16.obj
.\Debug\d_parta.obj
.\Debug\d_polysa.obj
.\Debug\d_scana.obj
.\Debug\d_spr8.obj
.\Debug\d_varsa.obj
.\Debug\math.obj
.\Debug\r_aclipa.obj
.\Debug\r_aliasa.obj
.\Debug\r_drawa.obj
.\Debug\r_edgea.obj
.\Debug\r_varsa.obj
.\Debug\surf16.obj
.\Debug\surf8.obj
.\Debug\sys_wina.obj
.\Debug\worlda.obj
.\Debug\snd_mixa.obj
.\Debug\winquake.resse\r_varsa.obj
.\Release\surf16.obj
.\Release\surf8.obj
.\Release\sys_wina.obj
.\Release\worlda.obj
.\Release\snd_mixa.obj
.\Release\winquake.res
,{,e:\msdev\projects\winquake\cl_demo.c,} .98
@ Control-C
Control-Break
Datatype Misalignment
Access Violation
In Page Error
No Memory
Illegal Instruction
Noncontinuable Exception
Invalid Disposition
Array Bounds Exceeded
Float Denormal Operand
Float Divide by Zero
Float Inexact Result
Float Invalid Operation
Float Overflow
Float Stack Check
Float Underflow
Integer Divide by Zero
Integer Overflow
Privileged Instruction
Stack Overflow
DLL Initialization Failed
Microsoft C++ Exception
rgodf
c_dfDIMouse
c_dfDIMouse.rgodf[0]
c_dfDIMouse.rgodf[1]
c_dfDIMouse.rgodf[2]
c_dfDIMouse.rgodf[2]
c_dfDIMouse.rgodf[3]
c_dfDIMouse.rgodf[4]
c_dfDIMouse.rgodf[5]
c_dfDIMouse.rgodf[6]
player_8bit_texels_tbl
player_8bit_texels_tbl[0]
(net_message).cursize
Watch1
Watch2
Watch3
Watch4
1%E:\msdev\Projects\WinQuake\gl_model.c
2%E:\msdev\Projects\QW\client\cl_ents.c
console.obj
.\release_gl\sv_user.obj
.\release_gl\cd_win.obj
.\release_gl\gl_draw.obj
.\release_gl\gl_rsurf.obj
.\release_gl\gl_rlight.obj
.\release_gl\cl_parse.obj
.\release_gl\gl_mesh.obj
.\release_gl\snd_win.obj
.\release_gl\wad.obj
.\release_gl\gl_warp.obj
.\release_gl\net_wins.obj
.\release_gl\gl_vidnt.obj
.\release_gl\gl_test.obj
.\release_gl\pr_edict.obj
.\release_gl\cl_tent.obj
.\release_gl\cl_input.obj
.\release_gl\common.obj
.\release_gl\math.obj
.\release_gl\sys_wina.obj
.\release_gl\worlda.obj
.\release_gl\snd_mixa.obj
.\release_gl\winquake.resug\d_draw16.obj
.\Debug\d_parta.obj
.\Debug\d_polysa.obj
.\Debug\d_scana.obj
.\Debug\d_spr8.obj
.\Debug\d_varsa.obj
.\Debug\math.obj
.\Debug\r_aclipa.obj
.\Debug\r_aliasa.obj
.\Debug\r_drawa.obj
.\Debug\r_edgea.obj
.\Debug\r_varsa.obj
.\Debug\surf16.obj
.\Debug\surf8.obj
.\Debug\sys_wina.obj
.\Debug\worlda.obj
.\Debug\snd_mixa.obj
.\Debug\winquake.resse\r_varsa.obj
.\Release\surf16.obj
.\Release\surf8.obj
.\Release\sys_wina.obj
.\Release\worlda.obj
.\Release\snd_mixa.obj
.\Release\winquake.res
,{,e:\msdev\projects\winquake\cl_demo.c,} .98
@ Control-C
Control-Break
Datatype Misalignment
Access Violation
In Page Error
No Memory
Illegal Instruction
Noncontinuable Exception
Invalid Disposition
Array Bounds Exceeded
Float Denormal Operand
Float Divide by Zero
Float Inexact Result
Float Invalid Operation
Float Overflow
Float Stack Check
Float Underflow
Integer Divide by Zero
Integer Overflow
Privileged Instruction
Stack Overflow
DLL Initialization Failed
Microsoft C++ Exception
rgodf
c_dfDIMouse
c_dfDIMouse.rgodf[0]
c_dfDIMouse.rgodf[1]
c_dfDIMouse.rgodf[2]
c_dfDIMouse.rgodf[2]
c_dfDIMouse.rgodf[3]
c_dfDIMouse.rgodf[4]
c_dfDIMouse.rgodf[5]
c_dfDIMouse.rgodf[6]
player_8bit_texels_tbl
player_8bit_texels_tbl[0]
(net_message).cursize
Watch1
Watch2
Watch3
Watch4
1%E:\msdev\Projects\WinQuake\gl_model.c
2%E:\msdev\Projects\QW\client\cl_ents.c
console.obj
.\release_gl\sv_user.obj
.\release_gl\cd_win.obj
.\release_gl\gl_draw.obj
.\release_gl\gl_rsurf.obj
.\release_gl\gl_rlight.obj
.\release_gl\cl_parse.obj
.\release_gl\gl_mesh.obj
.\release_gl\snd_win.obj
.\release_gl\wad.obj
.\release_gl\gl_warp.obj
.\release_gl\net_wins.obj
.\release_gl\gl_vidnt.obj
.\release_gl\gl_test.obj
.\release_gl\pr_edict.obj
.\release_gl\cl_tent.obj
.\release_gl\cl_input.obj
.\release_gl\common.obj
.\release_gl\math.obj
.\release_gl\sys_wina.obj
.\release_gl\worlda.obj
.\release_gl\snd_mixa.obj
.\release_gl\winquake.resug\d_draw16.obj
.\Debug\d_parta.obj
.\Debug\d_polysa.obj
.\Debug\d_scana.obj
.\Debug\d_spr8.obj
.\Debug\d_varsa.obj
.\Debug\math.obj
.\Debug\r_aclipa.obj
.\Debug\r_aliasa.obj
.\Debug\r_drawa.obj
.\Debug\r_edgea.obj
.\Debug\r_varsa.obj
.\Debug\surf16.obj
.\Debug\surf8.obj
.\Debug\sys_wina.obj
.\Debug\worlda.obj
.\Debug\snd_mixa.obj
.\Debug\winquake.resse\r_varsa.obj
.\Release\surf16.obj
.\Release\surf8.obj
.\Release\sys_wina.obj
.\Release\worlda.obj
.\Release\snd_mixa.obj
.\Release\winquake.res
winquake - Win32 GL Debug
E:\Projects\WinQuake\zone.c
E:\Projects\WinQuake\world.c
E:\Projects\WinQuake\wad.c
E:\Projects\WinQuake\view.c
E:\Projects\WinQuake\sv_user.c
E:\Projects\WinQuake\sv_phys.c
E:\Projects\WinQuake\sv_move.c
E:\Projects\WinQuake\sv_main.c
E:\Projects\WinQuake\screen.c
E:\Projects\WinQuake\sbar.c
E:\Projects\WinQuake\r_vars.c
E:\Projects\WinQuake\r_surf.c
E:\Projects\WinQuake\r_sprite.c
E:\Projects\WinQuake\r_sky.c
E:\Projects\WinQuake\r_part.c
E:\Projects\WinQuake\r_misc.c
E:\Projects\WinQuake\r_main.c
E:\Projects\WinQuake\r_light.c
E:\Projects\WinQuake\r_efrag.c
E:\Projects\WinQuake\r_edge.c
E:\Projects\WinQuake\r_draw.c
E:\Projects\WinQuake\r_bsp.c
E:\Projects\WinQuake\r_alias.c
E:\Projects\WinQuake\r_aclip.c
E:\Projects\WinQuake\pr_exec.c
E:\Projects\WinQuake\pr_edict.c
E:\Projects\WinQuake\pr_cmds.c
E:\Projects\WinQuake\net_main.c
E:\Projects\WinQuake\net_loop.c
E:\Projects\WinQuake\model.c
E:\Projects\WinQuake\menu.c
E:\Projects\WinQuake\mathlib.c
E:\Projects\WinQuake\keys.c
E:\Projects\WinQuake\host_cmd.c
E:\Projects\WinQuake\host.c
E:\Projects\WinQuake\draw.c
E:\Projects\WinQuake\d_zpoint.c
E:\Projects\WinQuake\d_vars.c
E:\Projects\WinQuake\d_surf.c
E:\Projects\WinQuake\d_sprite.c
E:\Projects\WinQuake\d_sky.c
E:\Projects\WinQuake\d_scan.c
E:\Projects\WinQuake\d_polyse.c
E:\Projects\WinQuake\d_part.c
E:\Projects\WinQuake\d_modech.c
E:\Projects\WinQuake\d_init.c
E:\Projects\WinQuake\d_fill.c
E:\Projects\WinQuake\d_edge.c
E:\Projects\WinQuake\cvar.c
E:\Projects\WinQuake\crc.c
E:\Projects\WinQuake\console.c
E:\Projects\WinQuake\common.c
E:\Projects\WinQuake\cmd.c
E:\Projects\WinQuake\cl_tent.c
E:\Projects\WinQuake\cl_parse.c
E:\Projects\WinQuake\cl_main.c
E:\Projects\WinQuake\cl_input.c
E:\Projects\WinQuake\cl_demo.c
E:\Projects\WinQuake\sys_win.c
E:\Projects\WinQuake\net_vcr.c
E:\Projects\WinQuake\net_win.c
E:\Projects\WinQuake\net_dgrm.c
E:\Projects\WinQuake\net_wins.c
E:\Projects\WinQuake\vid_win.c
E:\Projects\WinQuake\net_wipx.c
E:\Projects\WinQuake\d_draw.s
E:\Projects\WinQuake\d_draw16.s
E:\Projects\WinQuake\d_parta.s
E:\Projects\WinQuake\d_polysa.s
E:\Projects\WinQuake\d_scana.s
E:\Projects\WinQuake\d_spr8.s
E:\Projects\WinQuake\d_varsa.s
E:\Projects\WinQuake\math.s
E:\Projects\WinQuake\r_aclipa.s
E:\Projects\WinQuake\r_aliasa.s
E:\Projects\WinQuake\r_drawa.s
E:\Projects\WinQuake\r_edgea.s
E:\Projects\WinQuake\r_varsa.s
E:\Projects\WinQuake\surf16.s
E:\Projects\WinQuake\surf8.s
E:\Projects\WinQuake\sys_wina.s
E:\Projects\WinQuake\worlda.s
E:\Projects\WinQuake\snd_mixa.s
E:\Projects\WinQuake\cd_win.c
E:\Projects\WinQuake\winquake.rc
E:\Projects\WinQuake\gl_warp.c
E:\Projects\WinQuake\gl_mesh.c
E:\Projects\WinQuake\gl_model.c
E:\Projects\WinQuake\gl_refrag.c
E:\Projects\WinQuake\gl_rlight.c
E:\Projects\WinQuake\gl_rmain.c
E:\Projects\WinQuake\gl_rmisc.c
E:\Projects\WinQuake\gl_rsurf.c
E:\Projects\WinQuake\gl_screen.c
E:\Projects\WinQuake\gl_test.c
E:\Projects\WinQuake\gl_vidnt.c
E:\Projects\WinQuake\gl_draw.c
E:\Projects\WinQuake\snd_win.c
E:\Projects\WinQuake\snd_mem.c
E:\Projects\WinQuake\snd_mix.c
E:\Projects\WinQuake\snd_dma.c
E:\Projects\WinQuake\conproc.c
E:\Projects\WinQuake\chase.c
E:\Projects\WinQuake\in_win.c
winquake - Win32 Debug
E:\Projects\WinQuake\zone.c
E:\Projects\WinQuake\world.c
E:\Projects\WinQuake\wad.c
E:\Projects\WinQuake\view.c
E:\Projects\WinQuake\sv_user.c
E:\Projects\WinQuake\sv_phys.c
E:\Projects\WinQuake\sv_move.c
E:\Projects\WinQuake\sv_main.c
E:\Projects\WinQuake\screen.c
E:\Projects\WinQuake\sbar.c
E:\Projects\WinQuake\r_vars.c
E:\Projects\WinQuake\r_surf.c
E:\Projects\WinQuake\r_sprite.c
E:\Projects\WinQuake\r_sky.c
E:\Projects\WinQuake\r_part.c
E:\Projects\WinQuake\r_misc.c
E:\Projects\WinQuake\r_main.c
E:\Projects\WinQuake\r_light.c
E:\Projects\WinQuake\r_efrag.c
E:\Projects\WinQuake\r_edge.c
E:\Projects\WinQuake\r_draw.c
E:\Projects\WinQuake\r_bsp.c
E:\Projects\WinQuake\r_alias.c
E:\Projects\WinQuake\r_aclip.c
E:\Projects\WinQuake\pr_exec.c
E:\Projects\WinQuake\pr_edict.c
E:\Projects\WinQuake\pr_cmds.c
E:\Projects\WinQuake\net_main.c
E:\Projects\WinQuake\net_loop.c
E:\Projects\WinQuake\model.c
E:\Projects\WinQuake\menu.c
E:\Projects\WinQuake\mathlib.c
E:\Projects\WinQuake\keys.c
E:\Projects\WinQuake\host_cmd.c
E:\Projects\WinQuake\host.c
E:\Projects\WinQuake\draw.c
E:\Projects\WinQuake\d_zpoint.c
E:\Projects\WinQuake\d_vars.c
E:\Projects\WinQuake\d_surf.c
E:\Projects\WinQuake\d_sprite.c
E:\Projects\WinQuake\d_sky.c
E:\Projects\WinQuake\d_scan.c
E:\Projects\WinQuake\d_polyse.c
E:\Projects\WinQuake\d_part.c
E:\Projects\WinQuake\d_modech.c
E:\Projects\WinQuake\d_init.c
E:\Projects\WinQuake\d_fill.c
E:\Projects\WinQuake\d_edge.c
E:\Projects\WinQuake\cvar.c
E:\Projects\WinQuake\crc.c
E:\Projects\WinQuake\console.c
E:\Projects\WinQuake\common.c
E:\Projects\WinQuake\cmd.c
E:\Projects\WinQuake\cl_tent.c
E:\Projects\WinQuake\cl_parse.c
E:\Projects\WinQuake\cl_main.c
E:\Projects\WinQuake\cl_input.c
E:\Projects\WinQuake\cl_demo.c
E:\Projects\WinQuake\sys_win.c
E:\Projects\WinQuake\net_vcr.c
E:\Projects\WinQuake\net_win.c
E:\Projects\WinQuake\net_dgrm.c
E:\Projects\WinQuake\net_wins.c
E:\Projects\WinQuake\vid_win.c
E:\Projects\WinQuake\net_wipx.c
E:\Projects\WinQuake\d_draw.s
E:\Projects\WinQuake\d_draw16.s
E:\Projects\WinQuake\d_parta.s
E:\Projects\WinQuake\d_polysa.s
E:\Projects\WinQuake\d_scana.s
E:\Projects\WinQuake\d_spr8.s
E:\Projects\WinQuake\d_varsa.s
E:\Projects\WinQuake\math.s
E:\Projects\WinQuake\r_aclipa.s
E:\Projects\WinQuake\r_aliasa.s
E:\Projects\WinQuake\r_drawa.s
E:\Projects\WinQuake\r_edgea.s
E:\Projects\WinQuake\r_varsa.s
E:\Projects\WinQuake\surf16.s
E:\Projects\WinQuake\surf8.s
E:\Projects\WinQuake\sys_wina.s
E:\Projects\WinQuake\worlda.s
E:\Projects\WinQuake\snd_mixa.s
E:\Projects\WinQuake\cd_win.c
E:\Projects\WinQuake\winquake.rc
E:\Projects\WinQuake\gl_warp.c
E:\Projects\WinQuake\gl_mesh.c
E:\Projects\WinQuake\gl_model.c
E:\Projects\WinQuake\gl_refrag.c
E:\Projects\WinQuake\gl_rlight.c
E:\Projects\WinQuake\gl_rmain.c
E:\Projects\WinQuake\gl_rmisc.c
E:\Projects\WinQuake\gl_rsurf.c
E:\Projects\WinQuake\gl_screen.c
E:\Projects\WinQuake\gl_test.c
E:\Projects\WinQuake\gl_vidnt.c
E:\Projects\WinQuake\gl_draw.c
E:\Projects\WinQuake\snd_win.c
E:\Projects\WinQuake\snd_mem.c
E:\Projects\WinQuake\snd_mix.c
E:\Projects\WinQuake\snd_dma.c
E:\Projects\WinQuake\conproc.c
E:\Projects\WinQuake\chase.c
E:\Projects\WinQuake\in_win.c
winquake - Win32 Release
E:\Projects\WinQuake\zone.c
E:\Projects\WinQuake\world.c
E:\Projects\WinQuake\wad.c
E:\Projects\WinQuake\view.c
E:\Projects\WinQuake\sv_user.c
E:\Projects\WinQuake\sv_phys.c
E:\Projects\WinQuake\sv_move.c
E:\Projects\WinQuake\sv_main.c
E:\Projects\WinQuake\screen.c
E:\Projects\WinQuake\sbar.c
E:\Projects\WinQuake\r_vars.c
E:\Projects\WinQuake\r_surf.c
E:\Projects\WinQuake\r_sprite.c
E:\Projects\WinQuake\r_sky.c
E:\Projects\WinQuake\r_part.c
E:\Projects\WinQuake\r_misc.c
E:\Projects\WinQuake\r_main.c
E:\Projects\WinQuake\r_light.c
E:\Projects\WinQuake\r_efrag.c
E:\Projects\WinQuake\r_edge.c
E:\Projects\WinQuake\r_draw.c
E:\Projects\WinQuake\r_bsp.c
E:\Projects\WinQuake\r_alias.c
E:\Projects\WinQuake\r_aclip.c
E:\Projects\WinQuake\pr_exec.c
E:\Projects\WinQuake\pr_edict.c
E:\Projects\WinQuake\pr_cmds.c
E:\Projects\WinQuake\net_main.c
E:\Projects\WinQuake\net_loop.c
E:\Projects\WinQuake\model.c
E:\Projects\WinQuake\menu.c
E:\Projects\WinQuake\mathlib.c
E:\Projects\WinQuake\keys.c
E:\Projects\WinQuake\host_cmd.c
E:\Projects\WinQuake\host.c
E:\Projects\WinQuake\draw.c
E:\Projects\WinQuake\d_zpoint.c
E:\Projects\WinQuake\d_vars.c
E:\Projects\WinQuake\d_surf.c
E:\Projects\WinQuake\d_sprite.c
E:\Projects\WinQuake\d_sky.c
E:\Projects\WinQuake\d_scan.c
E:\Projects\WinQuake\d_polyse.c
E:\Projects\WinQuake\d_part.c
E:\Projects\WinQuake\d_modech.c
E:\Projects\WinQuake\d_init.c
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CDependencyFile
progdefs.q1
CDependencyFile
progdefs.q2
CDependencyFile
progs.h
CDependencyFile
protocol.h
CDependencyFile
quakedef.h
CDependencyFile
render.h
CDependencyFile
sbar.h
CDependencyFile
screen.h
CDependencyFile
server.h
CDependencyFile
sound.h
CDependencyFile
spritegn.h
CDependencyFile
sys.h
CDependencyFile
vid.h
CDependencyFile
view.h
CDependencyFile
wad.h
CDependencyFile
world.h
CDependencyFile
zone.h
CDependencyFile
SSBR r_local.h
CDependencyFile
r_shared.h
CDependencyFile
SSBR d_local.h
CDependencyFile
anorms.h
CDependencyFile
SSBR net_vcr.h
CDependencyFile
net_loop.h
CDependencyFile
winquake.h
CDependencyFile
SSBR adivtab.h
CDependencyFile
SSBR conproc.h
CDependencyFile
net_dgrm.h
CDependencyFile
SSBR net_ser.h
CDependencyFile
net_wins.h
CDependencyFile
net_wipx.h
CDependencyFile
qe3.ico
CDependencyFile
gl_warp_sin.h
CDependencyFile
anorm_dots.h
CDependencyFile
SSBR dosisms.h
CDependencyFile
dinput.h
CDependencyFile
C/C++
E:\Projects\WinQuake\menu.c
CTextDocTemplate
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E:\Projects\WinQuake\host_cmd.c
CTextDocTemplate
C/C++
E:\Projects\WinQuake\host.c
CTextDocTemplate
C/C++
E:\Projects\WinQuake\in_win.c
CTextDocTemplate
C/C++
E:\Projects\WinQuake\cmd.c
CTextDocTemplate
C/C++
E:\Projects\WinQuake\view.c
CTextDocTemplate
C/C++
E:\Projects\WinQuake\gl_rmain.c
CTextDocTemplate
C/C++
E:\Projects\WinQuake\gl_mesh.c
CTextDocTemplate
C/C++
E:\Projects\WinQuake\gl_draw.c
CTextDocTemplate
C/C++
E:\Projects\WinQuake\GL_VIDNT.C
CTextDocTemplate
C/C++
E:\Projects\WinQuake\gl_rlight.c
CTextDocTemplate
C/C++
E:\Projects\WinQuake\gl_rsurf.c
CTextDocTemplate
E:\Projects\WinQuake\sys_wina.s
E:\Projects\WinQuake\worlda.s
E:\Projects\WinQuake\snd_mixa.s
E:\Projects\WinQuake\cd_win.c
E:\Projects\WinQuake\winquake.rc
E:\Projects\WinQuake\gl_warp.c
E:\Projects\WinQuake\gl_mesh.c
E:\Projects\WinQuake\gl_model.c
E:\Projects\WinQuake\gl_refrag.c
E:\Projects\WinQuake\gl_rlight.c
E:\Projects\WinQuake\gl_rmain.c
E:\Projects\WinQuake\gl_rmisc.c
E:\Projects\WinQuake\gl_rsurf.c
E:\Projects\WinQuake\gl_screen.c
E:\Projects\WinQuake\gl_test.c
E:\Projects\WinQuake\gl_vidnt.c
E:\Projects\WinQuake\gl_draw.c
E:\Projects\WinQuake\snd_win.c
E:\Projects\WinQuake\snd_mem.c
E:\Projects\WinQuake\snd_mix.c
E:\Projects\WinQuake\snd_dma.c
E:\Projects\WinQuake\conproc.c
E:\Projects\WinQuake\chase.c
E:\Projects\WinQuake\in_win.c
winquake - Win32 Debug
E:\Projects\WinQuake\zone.c
E:\Projects\WinQuake\world.c
E:\Projects\WinQuake\wad.c
E:\Projects\WinQuake\view.c
E:\Projects\WinQuake\sv_user.c
E:\Projects\WinQuake\sv_phys.c
E:\Projects\WinQuake\sv_move.c
E:\Projects\WinQuake\sv_main.c
E:\Projects\WinQuake\screen.c
E:\Projects\WinQuake\sbar.c
E:\Projects\WinQuake\r_vars.c
E:\Projects\WinQuake\r_surf.c
E:\Projects\WinQuake\r_sprite.c
E:\Projects\WinQuake\r_sky.c
E:\Projects\WinQuake\r_part.c
E:\Projects\WinQuake\r_misc.c
E:\Projects\WinQuake\r_main.c
E:\Projects\WinQuake\r_light.c
E:\Projects\WinQuake\r_efrag.c
E:\Projects\WinQuake\r_edge.c
E:\Projects\WiC
E:\Projects\WinQuake\r_bsp.c
E:\Projects\WinQuake\r_alias.c
E:\Projects\WinQuake\r_aclip.c
E:\Projects\WinQuake\pr_exec.c
E:\Projects\WinQuake\pr_edict.c
E:\Projects\WinQuake\pr_cmds.c
E:\Projects\WinQuake\net_main.c
E:\Projects\WinQuake\net_loop.c
E:\Projects\WinQuake\model.c
E:\Projects\WinQuake\menu.c
E:\Projects\WinQuake\mathlib.c
E:\Projects\WinQuake\keys.c
E:\Projects\WinQuake\host_cmd.c
E:\Projects\WinQuake\host.c
E:\Projects\WinQuake\draw.c
E:\Projects\WinQuake\d_zpoint.c
E:\Projects\WinQuake\d_vars.c
E:\Projects\WinQuake\d_surf.c
E:\Projects\WinQuake\d_sprite.c
E:\Projects\WinQuake\d_sky.c
E:\Projects\WinQuake\d_scan.c
E:\Projects\WinQuake\d_polyse.c
E:\Projects\WinQuake\d_part.c
E:\Projects\WinQuake\d_modech.c
E:\Projects\WinQuake\d_init.c
E:\Projects\WinQuake\d_fill.c
E:\Projects\WinQuake\d_edge.c
E:\Projects\WinQuake\cvar.c
E:\Projects\WinQuake\crc.c
E:\Projects\WinQuake\console.c
E:\Projects\WinQuake\common.c
E:\Projects\WinQuake\cmd.c
E:\Projects\WinQuake\cl_tent.c
E:\Projects\WinQuake\cl_parse.c
E:\Projects\WinQuake\cl_main.c
E:\Projects\WinQuake\cl_input.c
E:\Projects\WinQuake\cl_demo.c
E:\Projects\WinQuake\sys_win.c
E:\Projects\WinQuake\net_vcr.c
E:\Projects\WinQuake\net_win.c
E:\Projects\WinQuake\net_dgrm.c
E:\Projects\WinQuake\net_wins.c
E:\Projects\WinQuake\vid_win.c
E:\Projects\WinQuake\net_wipx.c
E:\Projects\WinQuake\d_draw.s
E:\Projects\WinQuake\d_draw16.s
E:\Projects\WinQuake\d_parta.s
E:\Projects\WinQuake\d_polysa.s
E:\Projects\WinQuake\d_scana.s
E:\Projects\WinQuake\d_spr8.s
E:\Projects\WinQuake\d_varsa.s
E:\Projects\WinQuake\math.s
E:\Projects\WinQuake\r_aclipa.s
E:\Projects\WinQuake\r_aliasa.s
E:\Projects\WinQuake\r_drawa.s
E:\Projects\WinQuake\r_edgea.s
E:\Projects\WinQuake\r_varsa.s
E:\Projects\WinQuake\surf16.s
E:\Projects\WinQuake\surf8.s
E:\Projects\WinQuake\sys_wina.s
E:\Projects\WinQuake\worlda.s
E:\Projects\WinQuake\snd_mixa.s
E:\Projects\WinQuake\cd_win.c
E:\Projects\WinQuake\winquake.rc
E:\Projects\WinQuake\gl_warp.c
E:\Projects\WinQuake\gl_mesh.c
E:\Projects\WinQuake\gl_model.c
E:\Projects\WinQuake\gl_refrag.c
E:\Projects\WinQuake\gl_rlight.c
E:\Projects\WinQuake\gl_rmain.c
E:\Projects\WinQuake\gl_rmisc.c
E:\Projects\WinQuake\gl_rsurf.c
E:\Projects\WinQuake\gl_screen.c
E:\Projects\WinQuake\gl_test.c
E:\Projects\WinQuake\gl_vidnt.c
E:\Projects\WinQuake\gl_draw.c
E:\Projects\WinQuake\snd_win.c
E:\Projects\WinQuake\snd_mem.c
E:\Projects\WinQuake\snd_mix.c
E:\Projects\WinQuake\snd_dma.c
E:\Projects\WinQuake\conproc.c
E:\Projects\WinQuake\chase.c
E:\Projects\WinQuake\in_win.c
winquake - Win32 Release
E:\Projects\WinQuake\zone.c
E:\Projects\WinQuake\world.c
E:\Projects\WinQuake\wad.c
E:\Projects\WinQuake\view.c
E:\Projects\WinQuake\sv_user.c
E:\Projects\WinQuake\sv_phys.c
E:\Projects\WinQuake\sv_move.c
E:\Projects\WinQuake\sv_main.c
E:\Projects\WinQuake\screen.c
E:\Projectst